Faction (Group) Rules
Shortened-list of Group/Faction Rules
All Groups/Factions that have been created on the End of Days Server need to follow the Group Rules and War Regulations that have been set by Management and Ownership! Failure to do so, will result in Strikes or even Disbandment leading to Blacklist depending on the severity of the Situation. 3 Strikes within a Month will result in the Group being DISBANDED and BLACKLISTED!
Shortened List of Group Rules: 1) No attacking other groups for no reason
2) No creating troll groups
3) Don’t trash talk other groups without good RP reason, this also applies to new groups and vice versa!
4) No Forcing Groups to Unclaim Territory (This may change at a Later Date)
5) No Repetitive Attacks or Targeting Groups to Force them to do RP they do not want to do.
6) Groups may have their own rules regarding One Group Only and/or PK upon agreement (Must be Written for Proof) - Have a Channel where people React or show Acknowledgment
7) Not allowed to Sell/Give away Core/Legacy Group Crafted Vehicles (Exclusive Ones Only) - You may Sell or Distribute Group Type Vehicles (Seen in #vehicle_list in Discord)
8) No Group Hopping (Going from One Group to another in a short amount of time, for self benefit, and/or to Abuse the Group System) - If you leave a Group to join another Group, you must wait AT LEAST 1 WEEK!
9) No Double Agent RP that involves having more than 1 Double Agents in the same group, Use Common Sense if you are going to do it and don’t make it Repetitive RP - YOU MUST be in the Group Officially for the character you intend on having in said Group via the invite feature! A good example is, your character being solo or part of another Group A when they are really apart of another group that is not Group A. - THE ONLY exemption is when both parties agree to it OOC (Could Potentially Generate Good RP, but both Parties must agree OOC) 10) Upon leaving a Group you MUST turn over your vehicles! You CANNOT keep Group Exclusive Vehicles Stored in your Garage. Failure to do so (turning in the vehicles) will result in a 3-DAY BAN and CHARACTER WIPE!
Factions/Groups are allowed to have their own rules such as what was stated before about PK (Permanent Kill). However, there must be a written agreement somewhere that would state something like "I (name) agree to Permanently Kill my Character upon Leaving (group name)." or simply something like a Message Reaction. In this section, you will find information pertaining to how Group Wars, Territory, Claiming and Organisation of Battles/Attacks Operate. In order to proceed forward with what will be provided in this section, you must have a Group created in-game through the F7 Menu.
"Territories & Claiming" - Non-Essential Groups: 1 Claim (Territory) - Essential Groups: 2 Claims (Territories) - Core Groups: 4 Claims (Territories) - Legacy Groups: 8 Claims (Territories) In order to claim a Territory, it CANNOT be already claimed and the size of the claim CANNOT interact with or overlap a Safe-zone or someone else's Territory. You can start the claiming process by opening your chat box and typing in the following: /claim [radius] - where radius will be the number between 50 and 300 which is the radius of your claim around you. Depending on the size of the radius and amount of Group Members in the area will determine the time it takes to finish the claiming process. For example, if you are alone and you are claiming 150, it will take about 150 seconds where if you had 2 members it would be half, so 75 seconds. "Group Member Caps (Limit)" Groups within the Server have a Member Cap/Limitation on how many people you can have in set group. This is to disperse the player-base through Groups and to ensure that everything remains fair, so people are happy with how Groups are and no one has a major advantage over another group because of their activity or Faction/Group Status (e.g. Core/Legacy) Non Essential Groups: 10 Member Limit Essential Groups: 20 Member Limit Core & Legacy Groups: 25 Member Limit
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